Course Overview
Course summary
Our Computer Games Development course combines technology and creativity in a multidisciplinary way.
The games industry is an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.
This course covers all major technical aspects of the games development process, from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies, including programming, applied maths, computer graphics and game engines. You'll develop a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human-computer interaction. To enhance student employability, the course offers a number of talks from the creative industry and will support your participation in prestige game competitions and digital fairs, as well as industrial placements and internships.
The primary language you'll learn is C++, but you'll also have the opportunity to engage with other languages and software, such as C#, Python (Machine Learning, Algorithms), JavaScript and Swift. For character development we use Adobe Maya, Photoshop, 3DS Max and 3D Coat. The course focuses on using Unreal Engine 4 and Blueprints technology, but students will have the opportunity to engage with any of the commercial engines across the course.
The course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective on the current nature and practice of games development. You'll be equipped with the required technical and creative skills for the new era of game developers. You'll gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment. The course also includes opportunities to work on group productions, including multidisciplinary game projects that simulate a real game industry environment.
The course offers a short-term, work-based learning experience that will give you the opportunity to work on a real-life problem, which is normally set by an external organisation as a small-scale project. This experience will allow you to put theory into practice by applying knowledge and skills gained from various modules to address a real-life situation, usually within the context of a business-related problem.
In previous years, there have been opportunities to travel and to engage with students from other universities across Europe. Trips have included Distant Horizons in Seville, Spain, as well as our annual Wmin-Graz Hackthon.
In addition, you'll have the opportunity to undertake a year in industry (work placement) after completing Year 2. This will help you gain work experience and enhance your employability after you graduate. You'll be offered help and support to find and secure placement opportunities through various workshops and events organised by the Careers and Employability Service and the course team. Typically, you'll be assigned into roles involving tasks related to various aspects of computer games development.
Top reasons to study with us
- Valuable industry insights – our strong links to the sector ensure the course is taught with the games development industry in mind. Our teaching staff includes academics with experience in the games industry, alongside industry advisors who support the course on all work-based learning projects and competitions
- Work experience before graduation – as part of the course, you'll have the option to work for a year in the industry, gaining valuable work experience and boosting your employability
- Successful alumni – our alumni have found positions in companies including Microsoft, Sega, and Marmalade
- Outstanding facilities – you'll benefit from a brand-new XRLab facility, our upgraded Motion Capture lab, and our Games Development Project Lab
- Extra-curricular activities – students can take part in industrial networking opportunities (EGX, PocketGamer, Aardvark Swift Game Careers Talks) and Game Jams to improve students' portfolios and experience (Global Game Jam, Tranzfuser, UKIE)
- Discover our student projects – our dynamic, collaborative environment is displayed in our students' work
- You'll qualify for free British Computer Society (BCS) academic membership for the duration of your studies. The BCS supports those working in the IT industry and has a commitment to making IT good for society. The organisation has over 60,000 members in 150 countries, and a wider community of business leaders, educators, practitioners and policy-makers. Membership of the BCS will allow you to continue your professional development and enjoy a range of valuable networking opportunities. For more information, visit the BCS website
Professional accreditation
Our course is intended to fulfil the requirements of the British Computer Society (BCS), which means it complies with rigorous academic and professional standards as set out by the BCS. It also allows graduates to gain registration as a Chartered IT Professional (CITP) and partial registration as a Chartered Engineer (CEng).
Course Overview Video
Learn more about this course from a member of the course team.
Modules
As part of the main computer science stream, our games development course aims to produce graduates with a solid background in software engineering, to help shape the future of the computer science creative industry. The course content is contemporary and shaped for employability through close links with local and national employers.
You'll spend around 12-15 hours per week in lectures, tutorials and laboratories. Lectures are used to present key concepts, theories and techniques. Tutorials and laboratory-based activities increase your understanding of the subject and allow you to develop your competence and confidence in technological and theoretical work.
During the course, you'll be required to actively participate in group work, discussions, seminars, and private study.
Due to the practical nature of this course, assessment is extremely varied and includes academic and evaluative reports, case studies, oral presentations, practical projects, in-class tests and work portfolios.
Types of module
Our undergraduate courses comprise three types of module:
- Core modules: compulsory modules that you must take each year
- Option modules: modules that you can choose from to tailor your course to your interests, normally related to your subject area
- Elective modules (also called 'Electives'): wider, interdisciplinary modules that you may be able to choose from to broaden your academic experience and skills – covering everything from learning a new language to building enterprise skills
Module availability
We aim to offer a wide range of option modules and electives, but we cannot always guarantee your preferred choices as availability can be affected by timetabling constraints, staff availability or student demand.
Elective modules may be subject to change, but you can look through an indicative list on our University-wide electives page.
For more information
Full details on course structure, modules, teaching and assessment can be found in the programme specification below.
Core modules
This module provides the fundamental concepts and mathematical methods required in the Computer Games Development, Smart Computer Systems, Data Science and Analytics and Computer Network Security degrees. It aims to strengthen your mathematical skills and improve your fluency in algebraic manipulation, equation solving, matrix algebra, vectors, geometry, trigonometry, transformations, calculus and statistics. The lectures will be made interactive and interspersed with hands-on worked examples and demonstrations to consolidate your understanding of a variety of problems that relate to your courses.
The module works in a group work-based learning frame, supporting you to develop your practice within an environment that functions as a small development company. It also supports you if you wish to tailor your learning to your own specialism. Using proven industry simulation techniques and collaborative practices, this module emulates team-based activity as used within the industry. Teams will develop a simulation version of an online 2D multiplayer game project in a board-game version that has robust documentation, detailed business strategy, testing functionality, ethics understanding and approval, marketing plan, and dissemination (using oral, video and written forms) to a professional stakeholders panel for acquiring production rights.
This module introduces you to how modern 3D game engines support the creation of interactive digital experiences. You will learn the core concepts, architecture and workflows behind real-time environments, focusing on how rendering, physics, audio, and event systems work together. Through a combination of lectures, demonstrations, and hands-on activities, you will gain experience using an industry-standard engine such as Unreal Engine to create small-scale interactive scenes. The module also introduces ethical, legal, and Equality, Diversity and Inclusion (EDI) considerations relevant to game design and production.
The module provides a comprehensive exploration of game design by integrating theoretical concepts with practical skills crucial for the dynamic digital games industry. It equips you with a multi-disciplinary skill set, encompassing game design principles, rule creation, proficiency in asset creation tools, and a deep understanding of game art and narrative.
In addition, this module introduces Equality, Diversity, and Inclusion (EDI), ethical considerations, social awareness, and Intellectual Property (IP) aspects into the curriculum applicable to game design and considerations on final project documentations. You'll not only develop technical prowess but also cultivate a strong sense of responsibility. Moreover, the module emphasises teamwork, fostering collaboration and preparing you for industry scenarios by exposing you to pre-determined requirements, mirroring the conditions you are likely to encounter post-university.
This module introduces the core concepts of programming using C++ for developing small scale CLI (Command Line Interface) games. You will build practical programming skills through hands-on coding exercises and enhance your problem-solving abilities by implementing a playable game that demonstrates your understanding of C++ fundamentals. Assessment will include both practical coursework and an in-class test to evaluate theoretical understanding of programming concepts.
This module provides practical introduction to computer programming using a high-level programming language. It covers the fundamentals of programming by introducing the basic methodology for problem-solving and program development. You will learn how to use appropriate libraries, syntax and semantics for creating and compiling source code using relevant development tools and environments. The module content includes developing skills for designing basic algorithms, datatypes, expressions, control structures, and input/output. You'll gain initial practical experience with the problem solving methodology and will be expected to implement it for writing simple computer programs.
Core modules
This module covers object-oriented principles from a games development point of view. This includes object-oriented analysis and design, from the initial problem description to the creation of UML class diagrams. The designs are implemented using a standard object-oriented language, chosen according to trends in games development; the module introduces the necessary aspects of object-oriented programming, including features such as encapsulation, sub-classing, and templates/generics. Design patterns and design principles such as SOLID will be introduced and used to show how to create a robust and versatile solution. More advanced topics such as thread-based concurrency will also be touched upon.
You are offered an opportunity to learn new skills and workflows critical to professional games development, develop your subject specific skills and your broader professional skills. The deliverable is a game designed and implemented by a team based on a given brief. The module introduces you to professional software used for developing games and the required digital assets. The instruction focusing on related theories, principles, algorithms, and applications. The module demonstrates best practices and preferred workflows in using the prescribed suite of software to realise your game in the same manner as professional developers. This module is a Work Based Learning (WBL) module.
This module covers the core physics and mathematical principles that are typically required for the creation of games or other scientific applications that implement realistic physical behaviour of objects. The module covers the necessary classical mechanical principles and mathematical techniques required to simulate the physics of games objects in a high-level language. It also relates this material to the utilisation of game-based physics engines.
This module introduces students to the technical and creative skills needed to design, prototype, and evaluate the systems and mechanics that define engaging gameplay experiences. It explores how design ideas are translated into interactive prototypes using modern game engines such as Unity, focusing on rapid iteration and experimentation to refine gameplay concepts.Through practical exercises and design challenges, students learn to plan, develop, and test game mechanics that demonstrate clear functionality and player feedback. The module also examines how progression, resource management, and achievement systems influence player experience and engagement. By the end of the module, students will have produced a range of playable prototypes that demonstrate their ability to design and implement responsive, data-informed game systems in Unity.
Option modules
This module provides an understanding and hands-on experience in the fields of machine learning and data mining, covering the full life-cycle from preparing data to validating and optimising the learned model. The module covers different algorithms and approaches to machine learning and data mining, and the issues of using them on data sets of different sizes and complexity.
This module provides an entry point into mobile game development, covering key aspects applicable across diverse platforms such as mobile phones, tablets, handheld consoles, and wearables. Focusing on fundamental principles, it explores UX/UI considerations, constraints imposed by smaller devices, and the development of interfaces and gameplay features optimised for mobile usage. Topics include networking, persistent storage, multi-threading, device profiling, and application deployment, offering a platform-independent understanding of essential concepts in mobile game development, ensuring a versatile skill set that is transferable across various mobile platforms.
This module introduces you to concepts of XR (Virtual, Augmented, and Mixed Reality) interaction, and uses an industry-standard games engine to develop assets, properties, controllers and scripting for creating interactive rich media content. This is part of the Usability and Interaction and Games and Computer Graphics Development themes for Computer Science, but is open to all courses with no pre-requisite. Supported coursework path is the production of a VR interactive media product.
This course gives you the opportunity to take a year in industry (work placement) after completing the second year of your study. You can choose between professional experience or international experience.
The professional experience (work placement) year is planned in partnership with the Westminster Work Based Learning team. Typically, you will be assigned into roles involving tasks related to computer games development.
The international experience (study abroad) year offers one or two semesters studying at one of our overseas partner Universities. This is both an exciting experience and also one that helps you to develop a global outlook.
Find out more about the costs involved in taking a placement year.
Core modules
The project allows you to demonstrate in applied, written and oral forms the effective use of competencies required to achieve the degree of study. Your project should reflect your individual work under the supervision of an academic mentor. It requires you to combine previously acquired knowledge and techniques with new knowledge/ideas gained from investigation and research and produce an extended piece of work related to your degree of study. This module involves the conceptualisation, design, implementation and evaluation of a substantial piece of software, process, model or experimental study. Research trends will need to include trends behind UN SDGs that support project scope. The final deliverable will include research trends and, where applicable, applied elements to support EDI in the form of end-user product accessibility, user privacy, IP, data protection and ethical considerations.
Creating robust game world environments and model individual components using logic and mathematical modelling to replicate human behaviour is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent on the quality of its intelligent modelling. This module introduces an engagingly realistic and immersive experience in modern videogames for creating game terrains and simulating complex behaviour of game objects. The main focus of the module is to learn how to create an automatic random game world with metrics to generate human-like intelligent behaviours primarily in non-player characters (NPCs). The algorithms and logic covered in this module are also widely used in a variety of computing sectors which will make the module a great choice for CS students.
This module introduces you to the skills and knowledge required to build a functioning multiplayer network game and then secure it against malicious attack or data loss. You'll first explore the skills and theoretical knowledge needed to deliver a working network game that works across multiple clients. Your understanding of the subject is further enhanced by exploring the subject of Data Security and Data protection, both that of a player and the company itself. This includes understanding how the recent General Data Protection Regulation (GDPR) applies to user data and how a business would need to manage it. Ultimately, you should complete the module with an understanding of what is required of them when handling data from a legal and ethical point of view.
Option modules
Within this module, you will cover essential topics of advanced animation production (motion capture pipeline, data processing, animation blending, and incorporation of the animation in an industry-standard games engine). It also provides an understanding of the issues, technologies and concepts underlying the vision of pervasive computing infrastructure to create alternative interaction styles. The supported coursework path involves the production of an interactive, rich media product with motion capture.
This module offers an exploration of shader programming and visual effects (VFX) within the context of game development and modern digital media. You'll be introduced to shader languages, the fundamentals of HLSL or GLSL, and acquire knowledge in writing shaders to enhance graphics and lighting. In parallel, the course introduces the powerful visual scripting capabilities of Unreal Engine 5 and Niagara, empowering you to create captivating and immersive VFX for games. Through the seminar sessions, you'll be able to gain a deep understanding of shader techniques and how to integrate VFX into gameplay, creating an immersive and visually compelling gaming experience applicable to modern digital media.
The module is an individual, project-based module focusing on the application of artificial intelligence-based and innovative tools in interactive software applications. You will independently create technical demonstrations utilising generative AI, avatars, and machine-learning tools. Emphasis is placed on hands-on experience, practical application of emerging technologies, and self-directed learning. Industry trends will guide project development, fostering real-world development skills. You will refine problem-solving skills, address professional considerations, and gain insight into the ethical and legal aspects of artificial intelligence. Upon completion, you'll possess a solid understanding of the field of generative technologies and their practical applications within immersive software applications.
For more details on course structure, modules, teaching and assessment Download the programme specification (PDF).
To request an accessible version please email [email protected]
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Careers
Successful alumni
Our graduates have found positions as game developers, designers and testers in companies including Microsoft, Sega, King, SiniSoft, Arekkz Gaming, Bossa Studios and Marmalade.
Industry engagement
Industry speakers and guest lecturers give students insight into working in the industry, provide mentorship as part of their group project work and offer specialised feedback on their portfolios and CVs.
Career-led learning
We work with leading game developers, which in the past have included King, Imaginarti, Marmalade and Bossa Studio, to ensure our graduates are highly employable within the industry.
Career development
On graduating, you will have a maths/games-orientated programming degree, which is highly sought after by the computer games industry.
The course was created in response to the acute shortage of game programmers and designers within the industry and is designed to meet the industry requirements outlined by industrial panels such as TIGA and Skillset.
There are frequent opportunities for students to gain work experience on the course, which in the past have included games testing opportunities at local studios, such as Bossa and King, summer internships at companies, such as Natural Motion, and placements in a range of software engineering and mobile companies that include:
- Bossa Studio
- Microsoft
- Natural Motion
- Sega
- Sumo Digital
Industry links
Industry engagement is an essential part of the course. You'll hear from industry speakers and receive mentorship from industry professionals as part of their group project work.
The University works closely with leading game developers such as King, Imaginarti, Marmalade and Bossa Studios, Target 3D, Natural Motion, and Genera. There are also frequent networking opportunities (recent initiatives have included Barclays Game Frenzy, Gaming Industry Insights Trip to Vienna, EGX, PocketGamer, Aardvark Swift Game careers talks) and Game Jams to improve students' portfolios and experience (recent initiatives have included Imperial War Museum Game Jam, Global Game Jam, Tranzfuser, UKIE).
As part of the course, students regularly engage with industry partners for specialised feedback on their portfolios and CVs. Our annual visit from the talent hunter team at Aardvark Swift has always been well attended.
Job roles
The course prepares you for roles in a range of sectors including:
- Game developer, designer and tester
- Mobile app developer
- Multimodal Interactive Applications (VR, AR, XR)
- QA consultant
- Software developer (including artificial intelligence gaming, mobile, algorithms etc.)
Graduate employers
Graduates have found employment as games, graphics and network programmers in a wide variety of areas, ranging from creating console games for Microsoft Xbox, to programming the latest mobile devices.
While pursuing their studies, some students have taken advantage of the University’s enterprise initiatives to find their own start-up companies – Arrekz Gamin, True Ronin Games. Other graduates have gained positions with these big names:
- 5th Business
- Amtech
- Arekkz Gaming
- Beyond the Story
- Bossa Studios
- CGI
- GEEKS – Game Testing
- King
- Marmalade
- Microsoft
- Natural Motion
- NETbuilder
- Neybar
- Portable Pixels
- Royal Bank of Scotland
- Sega
- SiNi Software
- Slitherine Software UK Ltd
- Sumo Digital
- Target 3D
- TT Games
- Two-Way Media
- VMC – Game Testing
- We R interactive
Unlock your career potential at Zone29
Zone29 is our new home of careers and enterprise.
Our doors are set to open in spring 2026, but game-changing opportunities are available now, such as:
- jobs, placements and work experience
- tailored career guidance and mentoring
- step-by-step career planning through the Westminster Award
- work and study abroad programmes
- help with starting your own business or freelancing

Meet our alumni
International Opportunities
Many of our courses offer international study and work experiences, and the University provides other global opportunities that all students can apply for – so whatever you're studying, you'll have the chance to go abroad.
Opportunities could include:
- Taking part in semester or year-long exchanges at institutions around the world
- Attending an international summer school or field trip
- Developing your CV through volunteering or work placements abroad
International experience broadens horizons, boosts self-confidence, and improves global understanding, alongside being fantastic for your career.
Find out more about our international opportunities, including funding options and where you can go.
Course Leader

Markos Mentzelopoulos
Senior Lecturer - Course Leader for the BSc Computer Games Development
Markos Mentzelopoulos received his BEng in Electronics Systems Engineering (2000) and MSc in Broadband and Mobile Communication Networks degree (2002) from the University of Kent at Canterbury.
He has been a Senior Lecturer in the Computer Science Department since August 2002.
His research interests include content-based sports video analysis and retrieval, semantic event detection, statistical methods and pattern recognition techniques for classification and modelling, tracking and recognition, man-machine interfaces, and serious games design.
Markos has published articles in conferences and journals and served as a program committee member in several international conferences within the multimedia and neural network scientific community such as IJCNN, ACM, ACVR etc. He has also industrial experience as Program Analyst and Developer with Glaxo Smith Kline (G.S.K -2006).
Our undergraduate games courses are focused on making you ready for an exciting career in the games industry, whether you want to be indie, AAA, or anything in between.
Course Team
Why study this course?
Gain industry experience
You'll have the option to take part in a year in industry, helping you gain work experience and increasing your employability after you graduate.
Teaching
93% of students on our Computer Games Development BSc agreed that staff are good at explaining things.
Source: Discover Uni – site accessed in November 2020.
Extra-curricula activities
Students are encouraged to take part in national and international game jams, including the University of Westminster's own Games Jam, to improve their portfolios and experience (Global Game Jam, Tranzfuser, UKIE).
Industry-standard software
Our facilities include cutting-edge, industry-standard software, game engines (Unreal Engine 4, Unity and MonoGame) and console development kits to enhance your learning experience.
You'll benefit from dedicated games project labs with the latest technology, allowing you to deploy your games in industry-standard platforms like PS4, STEAM and Xbox, as well as deploying mobile games for Android and iOS.
Additional facilities include specialised motion capture equipment to develop your own character animation, and specialised, cutting-edge, immersive hardware like hololens, VR (Oculus, HTC), Mobile VR (Samsung GearR and OSVR), kinect, Leap Motion and PrioVR.
Watch our annual Demo Motion Capture day from our experts Jeff Ferguson and Alex Diplock.
3DS Max version of the games project lab
Facilities
Our fantastic, state-of-the-art facilities include new and upgraded labs.
Our brand new XRLab Facility includes the latest VR/XR technologies, Hololens, exoskeletons and more. Our upgraded Motion Capture lab allows students to develop their own Avatar motion and render it with texture software, which you can check out in our latest Motion Capture Demo day. Our dedicated Games Development Project Lab is exclusively for our game students and gives them the perfect place to work on their projects.
Our Windows-based and Mac labs include Windows 10, Unix, Linux and Mac OSX operating systems, and programming software, free to all students, including MS Office 365, Google Account with GoogleDrive, Adobe Autodesk, Visual Studio, UE4, Unity, MonoGame, Maya, 3DSMax, 3D Coat, Maximo and Motion capture programs for texture.
Entry Requirements
- A Levels – CCC (96 UCAS Tariff points)
- T levels – 96 UCAS Tariff points
- International Baccalaureate – 96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by case basis
- BTEC Extended Diploma – MMM
- BTEC Diploma – DD
- Access – 96 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths grade 4/C – IB grade 2, SL & HL - IB MYP 3
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
We also welcome applications from students who are taking a combination of qualifications listed above. For further information, please contact Course Enquiries.
View more information about our entry requirements and the application process
Direct (Advanced) Entry or Transfer
Direct entry to Year 2 may be available for some of our programmes. You will need to have already successfully completed part of your undergraduate course elsewhere with the relevant number of credits of a comparable degree. Please note that admission to Year 3 is rarely granted. Applications for direct entry are made through UCAS, selecting the appropriate 'point of entry' whilst making your application, e.g. for second-year entry, you would choose a point of entry 2.
More information
International Baccalaureate
96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you should have an IELTS score of 6.0 overall, with a score of 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
Direct (Advanced) Entry or Transfer
Direct entry to Year 2 may be available for some of our programmes. You will need to have already successfully completed part of your undergraduate course elsewhere with the relevant number of credits of a comparable degree, or have passed an International Year One programme at a recognised partner institution. We are unable to consider applications from international students who have failed Year 1 or who are not eligible to progress within their current programme of study. Please note that admission to Year 3 is rarely granted. Applications for direct entry are made through UCAS, selecting the appropriate 'point of entry' whilst making your application, e.g. for second-year entry, you would choose a point of entry 2.
More information
- A Levels – CCC (96 UCAS Tariff points)
- T levels – 96 UCAS Tariff points
- International Baccalaureate – 96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by case basis
- BTEC Extended Diploma – MMM
- BTEC Diploma – DD
- Access – 96 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths grade 4/C – IB grade 2, SL & HL - IB MYP 3
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
We also welcome applications from students who are taking a combination of qualifications listed above. For further information, please contact Course Enquiries.
View more information about our entry requirements and the application process
Direct (Advanced) Entry or Transfer
Direct entry to Year 2 may be available for some of our programmes. You will need to have already successfully completed part of your undergraduate course elsewhere with the relevant number of credits of a comparable degree. Please note that admission to Year 3 is rarely granted. Applications for direct entry are made through UCAS, selecting the appropriate 'point of entry' whilst making your application, e.g. for second-year entry, you would choose a point of entry 2.
More information
International Baccalaureate
96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you should have an IELTS score of 6.0 overall, with a score of 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
Direct (Advanced) Entry or Transfer
Direct entry to Year 2 may be available for some of our programmes. You will need to have already successfully completed part of your undergraduate course elsewhere with the relevant number of credits of a comparable degree, or have passed an International Year One programme at a recognised partner institution. We are unable to consider applications from international students who have failed Year 1 or who are not eligible to progress within their current programme of study. Please note that admission to Year 3 is rarely granted. Applications for direct entry are made through UCAS, selecting the appropriate 'point of entry' whilst making your application, e.g. for second-year entry, you would choose a point of entry 2.
More information
Studying Computer Science and Engineering at Westminster
Watch the video below to find out more about studying Computer Science and Engineering at Westminster.
What our students say

Tamas Aczima
Computer Games Development BSc Honours
BOSSA Studios Placement
The University provided me with all the necessary skills that helped me get my first job in the game industry. During my internship I've had the opportunity to work on different projects, which included fixing bugs in already released games, working on a prototype that will be developed into a full game and working on the studio's main project.
It's been an amazing experience to gain insight into game development and I'm going to start my final year with more confidence.
(Final Year Student)
BOSSA Studios Placement

Jacquelina Watson
Computer Games Development BSc Honours
I have found the University of Westminster to be an inspiring environment. The tutors all have extensive experience in games and that is very stimulating and shines through in my current workflow. The course has given me the opportunity to attend many workshops and conventions that have been useful from networking but also have encouraged me to be more creative and forward thinking in general. Overall I have enjoyed my time here and look forward to what my future at the university holds.
(2nd Year Student)
President of the Games & Creative Society

Jeremy Ratcliffe
Computer Games Development BSc Honours - 2017
Unity Mobile Developer | NumberFit
The degree helped to gain experience in several disciplines and technologies related to game development, such as programming, animation, augmented and virtual reality. The best experience I had was during my final year where I had the opportunity to work alongside a company for an AR game using Unity. I have recently graduated and I am currently hired by the same company and in the process of turning that project into a full marketed product.
(Graduated in 2017)
Unity Mobile Developer at NumberFit
What our students say

Agata Berent
Computer Games Development BSc - 2025
The curriculum covers various game engines and coding languages crucial for future game programmers. It also covers essential aspects like mathematics and physics, game enterprise, and 3D asset creation. What has particularly stood out for me during this course is the opportunity to collaborate with actual game programmers right from the beginning.

Scott Anderson
Computer Games Development BSc Honours
Mobile Game Developer | AppBoxMedia
The variety of modules helped with learning about the many parts of game development gaining useful knowledge and teamwork skills readying us for work in the games industry. The thing which most helped me secure a job was the many game jams the students and I took part in. Winning a game jam resulted in myself and other students securing full time jobs.
(Graduated in 2017)
Mobile Game Developer at AppBoxMedia

Benjamin Foote
Computer Games Development BSc Honours - 2017
Software Developer at SiNi Software
The course stood out to me as it encompassed a wide variety of technical and creative modules. My lecturers were excellent at encouraging myself and classmates to also participate in projects outside of our course to build our portfolios and industry connections. With the help of the university I was hired for my first job within just a couple weeks of graduating and now help to develop tools for 3D artists and architects, a job I find extremely fun and rewarding.
(Graduated in 2017)
Software Developer at SiNi Software
What our students say

Oliver Guy
Computer Games Development BSc - 2024
The course offers dedicated spaces for both team and solo projects, equipped with the necessary specialist software and hardware. One standout facility is the XR lab located at the Cavendish campus, which houses a collection of VR hardware and 3D production equipment for specialist projects.

Levroy Mateus Trindade
Computer Games Development BSc - 2026
Beyond the core knowledge and technical skills I’ve gained, the connections I’ve made, both with classmates and industry professionals, have been invaluable. The course has opened doors to exciting projects and opportunities I wouldn’t have experienced otherwise.
Student work
Learn new skills
Learn a new language
From Arabic to Spanish, you can learn a new language alongside your degree with our Polylang programme.
Develop your entrepreneurial skills
Access industry networking events, workshops, one-to-one business advice and start-up support through our award-winning WeNetwork.
Gain extra qualifications
We provide access to free online courses in Adobe and Microsoft Office applications, as well as thousands of specialist courses on LinkedIn Learning.
Fees and Funding
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
Immersive Development Lab
The Immersive Development Lab (ID Lab) is a cutting-edge creative space preparing students for the future of immersive technology and digital development. Its interconnected ecosystem of professional tools – including a room-sized LED wall, virtual production, motion capture, spatial audio, VR, 3D scanning, and locally hosted generative AI – enables students to experiment, collaborate, and innovate without technical barriers.
Students on this course engage with the lab through specialist VR and motion capture modules, as well as onboarding sessions that support the development of their own immersive projects.
Learn more about the Immersive Development Lab.

Teaching and Assessment
Below you will find how learning time and assessment types are distributed on this course. The graphs below give an indication of what you can expect through approximate percentages, taken either from the experience of previous cohorts, or based on the standard module diet where historic course data is unavailable. Changes to the division of learning time and assessment may be made in response to feedback and in accordance with our terms and conditions.
How you'll be taught
Teaching methods across all our undergraduate courses focus on active student learning through lectures, seminars, workshops, problem-based and blended learning, and where appropriate practical application. Learning typically falls into three broad categories:
- Scheduled hours: examples include lectures, seminars, practical classes, workshops, supervised time in a studio
- Placement: placement hours normally include placement opportunities, but may also include live projects or virtual activity involving employers
- Independent study: non-scheduled time in which students are expected to study independently. This may include preparation for scheduled sessions, follow-up work, wider reading or practice, completion of assessment tasks, or revision
How you'll be assessed
Our undergraduate courses include a wide variety of assessments.
Assessments typically fall into three broad categories:
- Practical: examples include presentations, videos, podcasts, lab work, creating artefacts
- Written exams: end of semester exams
- Coursework: examples include essays, reports, in-class tests, portfolios, dissertation
Data from the academic year 2025/26
Supporting you
Our Student Hub is where you’ll find out about the services and support we offer, helping you get the best out of your time with us.
- Study support – workshops, 1-2-1 support and online resources to help improve your academic and research skills
- Personal tutors – support you in fulfilling your academic and personal potential
- Student advice team – provide specialist advice on a range of issues including funding, benefits and visas
- Extra-curricular activities – volunteering opportunities, sports and fitness activities, student events and more
Course Location
With state-of-the-art science and psychology labs and refurbished computer suites, our Cavendish Campus offers our science and technology students a range of learning spaces that are both dynamic and inspiring.
Located in central London, our Cavendish Campus is just a five-minute walk from Oxford Street and Tottenham Court Road.
For more details, visit our Cavendish Campus page.
This course is based at Cavendish, though some teaching may take place at our other central London campuses.
CHANGES TO OUR COURSES
All content on our course pages is accurate at time of publication.
Where significant or material changes have been made, applicants will be informed of these in line with Competition and Markets Authority guidance.
Contact us
Call our dedicated team on:
+44 (0)20 7911 5000 ext 65511
Opening hours (GMT): 10am–4pm Monday to Friday
Opening hours (GMT): 10am–4pm Monday to Friday
More information
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