Markos Mentzelopoulos

Senior Lecturer - Course Leader for the BSc Computer Games Development

+44 20 7911 5000 ext 64522
115 New Cavendish Street London W1W 6UW
Tuesday: 12:00-13:00

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Mr Markos Mentzelopoulos received his BEng in Electronics Systems Engineering (2000) and MSc in Broadband and Mobile Communication Networks degree (2002) from the University of KENT at Canterbury.  He is currently holding a position as a Senior Lecturer for the Computer Science Department in the Faculty of Science and Technology at the, University of Westminster since August 2002. His research interest include:  Content based sports video analysis and retrieval, semantic event detection, statistical methods and pattern recognition techniques for classification and modelling, tracking and recognition, man-machine interfaces, and serious games design. Markos has published articles in conferences and Journals and served as a program committee member in several international conferences within the multimedia and neural network scientific community such as IJCNN, ACM, ACVR etc.,He has also industrial experience as Program Analyst and Developer with Glaxo Smith Kline (G.S.K -2006).

Master of Science (MSc), Broadband and Mobile Communication Networks

2000 – 2001
University of KENT at Canterbury - UK

Bachelor of Engineering (BEng), Electrical and Electronics Engineering

1996 – 2000
University of KENT at Canterbury - UK

Senior lecturer on BSc (Hons) Computer Games Development and BSc (Hons) Multimedia courses, delivering modules on game programming, pervasive computing, multimedia retrieval and team-based game making. Responsible for re-designing, delivering and developing a number of modules in C# and C++ , Games Networking and Games AI using technology including XNA [ MonoGame], Unity 3D, UE4, DirectX, Direct3D, Matlab Image Processing Toolbox and Winforms and working with latest technologies such as Oculus Rift, Hydra, Kinect.

Member of the Computational Vision and Imaging Technology Cluster at the University of Westminster. Research interests and contributions focus in the areas of visual information retrieval, pervasive computing, games (serious games+AI for Games) and Augmented Reality using devices such as Microsoft kinect, Leap Motion and Oculus Rift for pervasive interaction. 

Published peer reviewed articles in journals and conferences within the machine vision, multimedia, and neural network scientific community, e.g. Neural Networks, CIVR, IJCNN, MIR, ACCV, SIGDOC, MSGCI etc. Served as program committee member and reviewer in several IEEE and ACM conferences.

Chairman and Organiser for the following Workshops:

 - Virtual Reality and Advanced Interfaces Workshop - IEEE

Interests: Computer vision, video retrieval, content-based analysis, Pervasive Gaming,Serious Gaming, Tracking and Recognition, Unsupervised Learning, Augmented Reality and Mobile Games

2017

Transforming the teaching experience (2017)
Mentzelopoulos, M. 2017. Transforming the teaching experience. Westminster Higher Education Forum UK Headquarters, 4 Bracknell Beeches, Old Bracknell Lane, West Bracknell, Berkshire. RG12 7BW

2017

Virtual Environments and Advanced Interfaces (2017)
Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964.

2016

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning (2016)
Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5.
Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration) (2016)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71.

2013

Active foreground region extraction and tracking for sports video annotation (2013)
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A., García-Rodríguez, J. and Garcia Rodriguez, J. 2013. Active foreground region extraction and tracking for sports video annotation. Neural Processing Letters. 37 (1), pp. 33-46.

2017

Learning Languages and Complex Subjects with Memory Palaces (2017)
Ralby, A., Mentzelopoulos, M. and Cook, H. 2017. Learning Languages and Complex Subjects with Memory Palaces. in: Immersive Learning Research Network. iLRN 2017. Communications in Computer and Information Science, vol 725 Springer. pp. 217-228

2016

Immersive Learning Research Network (2016)
Mentzelopoulos, M., Parrish, J, Kathrani, P. and Economou, D. 2016. Immersive Learning Research Network. in: Allison, C, Morgado, L, Pirker, J., Beck, D, Richter, J and Gutl, C. (ed.) Immersive Learning Research Network: Volume 621 of the series Communications in Computer and Information Science Santa Barbara, CA, USA, June 27 – July 1, 2016 Springer. pp. 73-84

2013

3D gesture recognition with growing neural gas (2013)
Sera-Perez, J.A., Garcia Rodriguez, J., Orts-Escolano, S., García-Chamizo, J.M., Montoyo-Bojo, J., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Lewis, A. and Orts Escolano, S. 2013. 3D gesture recognition with growing neural gas. in: Proceedings of the International Joint Conference in Neural Networks, IJCNN 2013, 2-9 August 2013, Dallas, USA IEEE . pp. 3034-3041

2011

Explosive ordinance disposal: motion sensor simulator in Nintendo Wii (2011)
Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234
An unsupervised method for active region extraction in sports videos (2011)
Mentzelopoulos, M., Angelopoulou, A. and Psarrou, A. 2011. An unsupervised method for active region extraction in sports videos. in: Cabestany, J., Rojas, I. and Joya, G. (ed.) Advances in Computational Intelligence: 11th International Work-Conference on Artificial Neural Networks, IWANN 2011, Torremolinos-Málaga, Spain, June 8-10, 2011, Proceedings, Part II Springer.
Simulation game for training new teachers in class management (2011)
Bouki, V., Mentzelopoulos, M. and Protopsaltis, A. 2011. Simulation game for training new teachers in class management. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 79-82

2004

Key-frame extraction algorithm using entropy difference (2004)
Mentzelopoulos, M. and Psarrou, A. 2004. Key-frame extraction algorithm using entropy difference. in: Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval New York, USA ACM. pp. 39-45

2016

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture (2016)
Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 to end of 16 Dec 2016 IEEE .
Quiz Cube:an AR mobile learning application (2016)
Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 to end of 21 Oct 2016 IEEE .
Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration (2016)
Angelopoulou, A., Psarrou, A., Garcia-Rodriguez, J. and Mentzelopoulos, M. 2016. Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration. Sixth International Conference on Image Processing Theory, Tools and Applications (IPTA'16). Finland 12 to end of 15 Dec 2016 IEEE .

2015

Hardware Interfaces for VR Applications: Evaluation on Prototypes (2015)
Mentzelopoulos, M., Tarpini, F., Emanuele, A. and Protopsaltis, A. 2015. Hardware Interfaces for VR Applications: Evaluation on Prototypes. The 14th IEEE International Conference on Ubiquitous Computing and Communications - IUCC-2-15 (Special session: VEAI). Liverpool - UK 26 Oct 2015 IEEE .
Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration (2015)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE .
Small and flexible web based framework for teaching QR and AR mobile learning application development (2015)
Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .
Treasure hunt pervasive games in cultural organisations (2015)
Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .
Edu-simulation: a serious games platform designed to engage and motivate students (2015)
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .
EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA (2015)
Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press.

2014

A dynamic role-playing platform for simulations in legal and political education (2014)
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE .
Human Computer Interaction using gestures for mobile devices and serious games: A review (2014)
Spanogianopoulos, S., Mentzelopoulos, M., Sirlantzis, K. and Protopsaltis, A. 2014. Human Computer Interaction using gestures for mobile devices and serious games: A review. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE .

2013

A semi-parametric approach for football video annotation (2013)
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. A semi-parametric approach for football video annotation. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE .
Adaptive learning in motion analysis with self-organising maps (2013)
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Gupta, G. and Mentzelopoulos, M. 2013. Adaptive learning in motion analysis with self-organising maps. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE .
3D hand pose estimation with neural networks (2013)
Angelopoulou, A., Serra, J.A., Garcia-Rodriguez, J., Orts-Escolano, S., Garcia-Chamizo, J.M., Psarrou, A., Mentzelopoulos, M., Montoyo-Bojo, J. and Domínguez, E. 2013. 3D hand pose estimation with neural networks. 12th International Work-Conference on Artificial Neural Networks, IWANN 2013. Puerto de la Cruz, Tenerife, Spain 12 Jun 2013 Springer.
Football video annotation based on player motion recognition using enhanced entropy (2013)
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and García-Rodríguez, J. 2013. Football video annotation based on player motion recognition using enhanced entropy. 12th International Work-Conference on Artificial Neural Networks, IWANN 2013. Puerto de la Cruz, Tenerife, Spain 12 Jun 2013 Springer.
Natural User Interfaces in Volume Visualisation using Microsoft Kinect (2013)
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Mentzelopoulos, M., Reddy, B., Orts Escolano, S., Serra, J.A. and Lewis, A. 2013. Natural User Interfaces in Volume Visualisation using Microsoft Kinect. ICIAP 2013 International Workshops. Naples, Italy 09 Sep 2013 Springer.

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