Westminster students on the Computer Games Development BSc Honours course were able to present their projects and network with games industry professionals at this year’s annual Games Frenzy event at the Barclays headquarters in Canary Wharf, London.

Students in the Future App 2021 gaming team pose for a group photo with academic Markos Mentzelopoulos
Markos Mentzelopoulos (second from the right) with students from the Future App 2021 team

The aim of the Games Frenzy is to spotlight important industry topics, create opportunities for new and upcoming UK games talent to showcase their games and create an opportunity to network with others in the industry.

This year’s event featured panel discussions on topics such as the relationship between AI, intellectual property rights, and the legal frameworks that govern them; how to reduce carbon emissions in the gaming industry; and what it takes to grow a games business in economically challenging times. There were more than twice as many exhibitors than last year’s event including a student area, mobile games area, Creative UK area and Code Coven area.

Students from the CreateDev gaming team pose for a group photo
The CreateDev Games team

Three Westminster student teams – CreateDev Games, Future App 2021 and Tangent Studios - had the opportunity to host exhibits at the event which allowed them to network and receive positive feedback about their projects from industry professionals. Students in the CreateDev Games team, who created the game Terramental, are Oliver Guy, Georgiana Popescu, Lewis Vaillant-Jones, Leonard Rexha and Nikolaos Ntvouretsenski. The Future App 2021 team is comprised of Ines Lobo, Jatinderbir Dole and Yoanna Gramatikova, and students in the Tangent Studios team are Bartosz Tarasiewicz, Mustafe Ahmed, Mateusz Tylman, Sam Marcinkevicius and Carlos De Freitas.

Speaking about the event, Markos Mentzelopoulos, Course Leader for the Computer Games Development BSc Honours course, said: “This event has been a great opportunity for our students to present and pitch their work in front of professional stakeholders and gain valuable experiences for their future careers. The projects presented are the outcome of our Work-Based Learning modules as well as a Quintin Hogg Trust grant which helped us set up a prototype of a games studio within the University. We hope to offer many more similar opportunities to our students over the next years as our industry network grows.”

Find out more about Computer Science and Engineering courses at the University of Westminster.

Students from the Tangent Studios gaming team pose for a group photo
The Tangent Studios team

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