Course Overview
Course summary
Our degree courses with Foundation year offer the opportunity to prepare you for advanced study before you progress onto a full honours degree at the University of Westminster.
Whether you do not feel ready for degree-level study, don’t have the right qualifications, want to change your subject specialism or return to study after an absence from education, we aim to encourage a broad range of students to undertake our Foundation year in order to progress onto their full honours degree with us.
Our foundation year in Art and Design is designed to provide you with an introduction to our range of subject areas, and to prepare you for the discipline of your choice. It will give you the opportunity to explore new ideas, opening up new perspectives on the key debates within the field. It begins in the first semester with the development of fundamental Art and Design skills, as well as practical exploration across all of the disciplines in our Art and Design foundation programme. In the second semester you are encouraged to specialise in your own discipline and are supported by our experienced staff team as you prepare your work for an end of foundation year public exhibition. You will also benefit from workshops in our high-end facilities, and from working with leading academics who will encourage you to become a confident and creative thinker. Your practical development is accompanied by modules in both semesters on foundational academic skills – skills that will be essential as you progress to your chosen full degree.
On successful completion of the Foundation year, you'll be able to move on to study for the Graphic Design BA Honours degree over a further three years study.
On the Graphic Design BA you’ll learn a broad range of creative, technical and professional skills and use these to respond to industry-standard briefs and collaborative project work – preparing you for life as a professional graphic designer.
Our Graphic Design BA reflects both the multi-disciplinary nature of today’s graphic design industry and the constantly evolving society in which we live.
A graphic designer is a creative problem solver who understands the psychology of how and why people engage with visual messages such as brands, across numerous formats – including screen, print, objects and physical spaces. During the course you’ll learn the latest processes and software, but you’ll become far more than a technologist. Instead, you’ll use analogue and digital tools to explore typography, photography, film and visual effects to create powerful interactive content that engages, promotes, entertains and informs.
Collaboration is at the heart of this course. Located at our Harrow campus you’ll be an integral part of our Art, Design and Visual Culture community, working alongside students from illustration, animation, games design, film, photography, music, fashion and journalism. Through project work you’ll learn how to collaborate with people from other disciplines effectively, and gain crucial teamwork and communication skills.
The main aim of the course is to prepare you for a successful career. Taught by experienced industry practitioners, you’ll take professional core skills modules throughout your three years of study. This can be complemented by an optional additional year spent on placement with a relevant company or studying abroad. You’ll also have access to events and industry-set competitions through our links with organisations such as D&AD and ISTD.
Top reasons to study with us
- Westminster is ranked 2nd in the UK in the Complete University Guide 2025 for ‘Research Quality’ in Art and Design
- Embedded AI skills and analysis across the curriculum to provide next-generation industry standards
- Join an institution ranked in the UK top 20 for communication and media studies (QS World University Rankings 2024) and for student satisfaction in communication and media studies (Complete University Guide 2024)
- Study in an extensive design-focused campus 20 minutes from central London, taking advantage of the capital’s cultural and creative opportunities
- Become proficient in industry-standard software tools including Adobe InDesign, PhotoShop, Illustrator, After Effects, Premier Pro and XD
- Work in advanced facilities including our extensive print, 3D and photographic studios and our specialist Emerging Media Space for 3D printing, laser cutting and realities such as VR, MR and AR.
- Learn to market your skills, network with industry professionals and find work through the Westminster Enterprise Network
- Spend a year on placement or studying abroad, adding an impressive element to your CV
- Exhibit at our end-of-year student showcase at London Gallery West and the D&AD industry show
Modules
Each year you’ll study a mix of core and collaborative modules complementing these with choices from a wide and varied range of optional modules. You’ll learn through a dynamic mix of formats including workshops, lectures, seminars, critiques and technical sessions. In project work you’ll collaborate with students from your course and other disciplines, helping you to build your team-working and communication skills.
You’ll also get to hear talks from visiting industry speakers, take part in workshops, and go on trips into central London to museums, galleries and design fairs.
Types of module
Our undergraduate courses comprise three types of module:
- Core modules: compulsory modules that you must take each year
- Option modules: modules that you can choose from to tailor your course to your interests, normally related to your subject area
- Elective modules (also called 'Electives'): wider, interdisciplinary modules that you may be able to choose from to broaden your academic experience and skills – covering everything from learning a new language to building enterprise skills
Module availability
We aim to offer a wide range of option modules and electives, but we cannot always guarantee your preferred choices as availability can be affected by timetabling constraints, staff availability or student demand.
Elective modules may be subject to change, but you can look through an indicative list on our University-wide electives page.
For more information
Full details on course structure, modules, teaching and assessment can be found in the programme specification below.
Core modules
There are no optional or elective modules offered at Level 3, as the focus is on the development of key academic skills through a broad understanding of Media and Design
Critical thinking is fundamental to our ability to progress in an increasingly complex and changing world. It is an essential skill across a range of academic and practice-based disciplines.
This module helps you understand the importance and function of critical thinking both at university and beyond. By working in partnership with academic staff and peers, you will explore how critical thinking aligns with disciplinary practices, shapes scholarly knowledge, and addresses inequalities. Through problem-posing education and anti-racist practices, you will engage with real-world problems, fostering the ability to create a more just and sustainable world.
This module provides you with an opportunity to develop a broad understanding of the key working methods, concepts and principles of the Art and Design disciplines within the Foundation course. You will be challenged to complete a sequence of short projects, working across a range of techniques within the subject disciplines. Self- evaluation and documenting your learning are both important elements of this process, and you will be learning by doing.
This Semester 2 module deepens and consolidates the fundamental skills, approaches and processes of Art and Design research and practice developed in Semester 1 through a practical Extended Project. It helps you to develop your creative practice, based on iterative practical, technical and contextual research, and undertaken through a negotiated project. With an overarching theme set across disciplinary pathways, you will work within a chosen discipline, with group and individual tutorial support, to develop a project proposal in response to the initial brief that after approval is realised through a body of work aimed at presentation in a public exhibition.
This Semester 1 module introduces fundamentals of Art and Design practice and research. It helps you to develop your individual creative practice based on an understanding of visual and contextual research processes through structured studio, research and technical activities.
This module introduces you to the key academic, professional, and personal skills essential for success at university. It encourages good practices in writing, presentation, and time management, while also fostering reflection to help you build confidence as you transition to higher education. Open to all students enrolled in courses delivered through Westminster Foundation Pathways, the module provides a creative and supportive environment where you can reflect on and develop your academic and professional journey. You'll work with specialist facilitators who play a crucial role in guiding your academic and professional development.
With a focus on managing academic choices in a higher education setting, the module emphasises the importance of the United Nations Sustainable Development Goals (SDGs), using methodologies that prioritise equality, diversity, and inclusion. Through these lenses, you'll explore topics that prepare you to address real-world challenges as highlighted in the SDGs in a socially conscious, inclusive, and responsible manner.
Following the Art and Design modules of Semester 1, this module provides you with the opportunity to engage with some of the key themes and practices of Art and Design disciplines. You will be challenged to complete several projects of approximately one month’s duration, selecting techniques and working methods from the available disciplines. Self-evaluation and documenting your learning continue to be important elements of this process, and you will be learning by doing.
In the first year you’ll get a broad grounding in contemporary graphic design practice and culture, exploring how to construct meaningful visual messages through image and typography, composition, layout, colour, history and theory. This is supported by option modules in drawing and visual effects.
Core modules
This module gives you an overview of the graphic design cultures, the history and concepts that have shaped graphic design and the importance of context in the understanding of design practice. You'll look at key themes in design culture including style, technology, politics and critique history as a practice and a tool for creating effective and engaging design outcomes. The module employs a fusion approach that explores concepts using both writing and making built on a foundation of research that puts authenticity and accuracy at the centre of knowledge development.
Through this module, you will be introduced to and begin developing your industry-defined graphic design software skills to a professional standard. These will expand the range and sophistication of your visual communication problem solving strategies. Their application will prepare you to work both individually and collaboratively in the digitally driven design sectors, which have been identified as growing both regionally, nationally and globally. The needs of a graphic designer to understand digital processes and technologies that enable the creation, editing and manipulation of words, images, and supporting artwork are crucial in supporting such day-to-day tasks as designing and preparing content to be experienced in digital, virtual and physical formats.
The module introduces you to the importance of visual research in the graphic design process. With a focus on the process of experimental and explorative methods of design, you are offered the opportunity to develop your individual visual language and a critical point of view through the practical processes of recording, documenting, mapping, testing, editing and evaluating visual and written material. This is a fusion module, and introduces you to some of the concepts and theories that underpin design practice.
Through this module, you will develop industry-relevant graphic design skills alongside critical analysis, creating a strong foundation for both academic and practical learning. You will expand your understanding of the design industry, build practical competencies, and explore creative production technologies central to the discipline. With guided instruction and independent experimentation, the module aims to strengthen your creative confidence and understanding by broadening your expertise across key areas of graphic design. It will also introduce the fundamentals of researching and presenting information collaboratively.
This module aims to introduce you to the joy of typography. It introduces the concepts, approaches, cultural and technological developments relating to typography. You will explore issues including type as visual message, contemporary contexts and perspectives, and the role of typography in digital media. Workshops and projects give you an understanding of how to employ typographical structures to present the written word.
Option modules
This module is an introduction to working with 2D animation software. It will give you an overview of the various applications of 2D modelling and animation, as well as an understanding of 2D aesthetics. A series of workshops will introduce you to the skills needed to create your own 2D assets, and you will practice animating a 2D rig. These workshops will be the building blocks you need to develop your own concept for a 2D asset or animation.
This module introduces you to the practice and production of 2-dimensional (2D) game development. You will consider some of the principles used to develop 2D games. Look at the concepts and methods used to create 2D assets to match a games design brief, including those used to create retro styles such as pixel art.
This module introduces you to the creative and professional practice of concept art across games, film, and related creative industries. You will develop your ability to communicate visual ideas through a range of traditional and digital techniques while exploring the role of research, iteration, and presentation in visual storytelling. You'll investigate how historical, cultural, and global perspectives shape visual languages and production contexts, and how awareness of inclusion, representation, and audience can inform creative choices. Through workshops, research-led visual studies, and iterative creative projects, you will produce original concept work that demonstrates both creative intent and contextual understanding.
This module is designed to open up speculative enquiry and creative exploring of drawing approaches. Learning on this module is transferable and interdisciplinary offering a range of practical workshops and projects to widen the potential of possibilities in drawing practice and deepen your understanding of visual design and image-making.
In your second year you’ll continue to build your creative and technical skills, applying them to industry and national competition briefs, learning to use different types of software. Choosing from optional modules will give you the chance to experiment and identify the direction of your work.
Core modules
Visual Identity and branding are key areas of engagement for visual designers. Branding employs design solutions to bring recognition to a wide range of companies, organisations, products, services and causes - providing users with meaningful ways to access and interact with them.In this module, you will consider some of the principles and methods behind visual Identity and branding. The module will introduce design research methods towards the construction of a brand identity and will look at branding from historical and contemporary positions. Through a combination of research, academic writing and design processes, you'll explore the dual sides of branding as both a generator of potent narratives and the impetus behind problematic consumerism, evoking related social contexts and the responsibility of the designer's role in this. As technologies and new user experiences are increasingly embedded within branding and visual identities, the module opens areas of creative exploration to complement physical, spatial and conceptual outcomes.
This module considers the role of sequence, a fundamental approach within visual communication. Students will explore the way that assembling static images and applying sequential media can construct moving images or systems, creating complex messages or visual narratives. The study of this subject area is fundamentally important as we engage with continually evolving creative technologies. Looking at the subject from three areas – static, moving, and interactive sequence – students will become familiar with introductory concepts central to the subject and apply a range of creative approaches, and technologies, within the exploration and development of sequential messages. There will be an opportunity within the module to look at visual communication through the sequence in both linear and non-linear contexts.
This module builds on Typography as Image by focusing on typography as continuous text, information, and reader experience. It prepares graphic design students for industry-standard typographic understanding and application within professional contexts. Workshops explore typographic conventions through continuous-text exercises addressing both macro and micro typography, including reading, structuring, analysing and visualising text. You will work across analogue and digital processes, using conventional and experimental approaches to examine hierarchy, structure, typesetting, formatting, readability and accessibility in the organisation of long-form and complex content.
One of the fundamental tasks of graphic design is to provide visual information, in many different contexts. Graphic design is actively engaged with a range of ways of contextualising ideas. Language, imagery, numbers , diagrams and charts employed for visualisation of data, information graphics, information within the physical environment, visual journalism, etc. It is essential that the designer understands the different ways visual form contributes to how we understand the information given to us in context, and reflects on the needs of the end-user of a design outcome. In this module, you will learn about designers' approach to the visual formation of information, and will reflect on the specific contexts within such design applications. A range of broad-based theoretical inputs, complemented by practical workshops, will enable you to develop your intellectual and practical skills for the production of an effective piece of information design.
Option modules
This module develops your creative and technical understanding of character and creature design within the context of games and related creative industries. You'll explore how anatomy, form, silhouette, and visual style contribute to personality, narrative, and gameplay. Through research, sketching, and iterative design, you'll generate ideas that can be taken from concept art to a resolved visual piece. Working with both traditional and digital techniques, you will develop awareness of cultural influences, representation, and inclusivity in design practice. The module encourages critical reflection on how different artistic and cultural traditions inform the design of characters and creatures, and how concept artists contribute to visual world-building across genres and media.
This module enables you to create a modern piece of interactive media in the form of a website, while also expanding your knowledge of the theories and practices common to the production of interactive media. Through definition and research, you will develop an exciting and unique website project concept, using creative technologies to produce a final professional product. The final prototype website will be developed using current industry digital tools.
Through immersive technologies, creatives have new opportunities to create interactive and immersive experiences, exhibit work at any scale and bridge distances between audiences and artistic experiences. This module will focus on the different aspects of designing for extended reality, while learning about the development of immersive arts as a medium and exploring the ways in which emerging technologies are being utilised by contemporary artists for the exploration of new digital realms. Within this module, you'll be provided with an academic space to creatively explore a range of emerging technologies suited for producing immersive VR and AR experiences.
You'll be exposed to software and hardware relevant for VR and AR, and a selection of workshops will form the framework for creative enquiry and exploration. You'll have the option to explore either AR or VR-based production approaches in your final project, depending on individual interests, with both pathways supported in the workshop course. Within the assessment, there is scope to be experimental, speculative, or applied within the exploration of immersive technology.
This module introduces students to the narrative traditions of the video game industry, with a focus on the use of interactive stories and text-based games to give players a sense of agency. It compares the nature of these works with more traditional narrative forms, and introduces concepts of narrative mechanics, narrative choice and consequence, and audience agency. Students will learn to develop ideas and designs in response to gameplay and narrative requirements, and then develop them from the concept stage through to full digital artefacts.
This module provides you with the opportunity to explore stop-motion animation practices, including puppet animation, sand or paint on glass, pixilation, cut-outs, time-lapse etc. You'll complete a self-negotiated animation, working either individually or in a group, through a process of negotiation with tutors and peers.
This module gives you an introduction to the use of visual effects (VFX) for film and games. The module will explore digital aesthetics and creating digital workflows, and the software used to create VFX. Technical support will be available through live demonstrations and online support. When possible, external lectures by industry professionals will enhance your learning on this module. You'll have a varied set of digital experiences when you start the module, so teaching and learning activities will be adapted to suit both those who require extra support, and those who are already familiar with the core software and wish to improve their knowledge and experience.
In this module, you will explore key principles and theories of narrative. You will be invited to discuss a range of traditional and contemporary applications for visual narrative. Through practical projects, you will examine basic narrative structure, the role of character, environment, action, time, technology, culture and audience interaction in the storytelling process.
After Year 2 you can opt to do a year’s placement (or series of short placements) in a relevant company, or study abroad at one of Westminster’s partner institutions. This will lead to the final award: BA Honours – Graphic Design with Professional Experience or International Experience.
- Extended Work Placement (Visual Media)
- Study Abroad (Visual Media)
Find out more about the costs involved in taking a placement year.
In your final year you’ll focus on a major design project, complemented with optional modules that further define your creative strengths and enable you to drill deeper into specialist areas of graphic design. The year culminates with the chance to take part in our student showcase.
Core modules
In this module, you will learn to evaluate the means and contexts for contemporary graphic design practice and use this critical reflection to engender self-defined practical outcomes. This encompasses further development of research skills, enabling you to synthesise findings into valid and contextually appropriate design outcomes. Additionally, the module offers an opportunity for creative autonomy, allowing individual concerns to be explored through research, critical reflection, and the development of context-focused graphic visual messages. The identification of design contexts will enable the application of a wide range of media, technologies, and visual voice. Speculation, risk-taking, and inquiry are encouraged, as are engagements with social, political, identity, and ecological concerns through the application of graphic design. You can reflectively experiment with the peripheries of graphic communication to embody a perspective, probe our contemporary condition. Alternatively, the module can be used to identify and fulfil a brief that applies graphic design with responsibility.
This module gives students the opportunity to apply and extend the skills and knowledge gained in the previous years of their degree by developing and working on a collaborative group project. Students will work together across courses and disciplines to design and develop responses that engage with UNESCO’s Education for Sustainable Development initiative, displaying their understanding of the role their discipline plays in achieving sustainable development.
The Major Project is intended as a summative experience, providing you with the opportunity to reflect and focus on your specific interests within the discipline of communication design. You will also reflect on your learning experiences throughout the course, enabling you to synthesise your intellectual, creative and technical skills in the realisation of substantial project outcomes. You will propose and develop a project that fully embodies your aims and ambitions within graphic design, leading to a signature achievement within design study.
In this module, you will explore the opportunities and creative challenges of publishing in various printed formats, ranging from low-fi to luxury, including zines, booklets, magazines, art books, and books. You will be required to pitch, design, and publish an outcome that incorporates writing, illustration, photography, design, typography, and layout, expressed across a range of possible materials and processes. Working in multidisciplinary groups, you will fill all roles needed to conceive, develop, populate, and produce a publication that channels your personal voice, complemented by an appropriate design and format for a specific audience. Skills covering technical, project management, writing, and creative branding components will be supported. The final publication will be an excellent addition to any portfolio.
Option modules
This module gives you the opportunity to plan and produce a complete character performance (animated or sequential) to industry standards. The module puts a strong emphasis on self‐directed processes and developing your individual and personal creative approach to the visualisation of your character's performance. You are expected to expand your aesthetic range, make imaginative use of software/tools, and produce a character performance that will be a great asset for a showreel and/or portfolio.
This module offers the space for a research-led critical enquiry into a topic connected to your area of creative practice. Including a research presentation and a short academic essay, you will undertake a self-directed investigation into a key aspect of the discourse specific context that surrounds your visual output. Researching and writing about contemporary concerns that frame visual culture will provide a path to a more critical approach to studio practice. This module will be of particular interest to students who may be considering a postgraduate degree.
The module focuses on collaboration with others from different disciplines, to research, explore and experiment with possibilities for expanding storytelling. Through hands-on workshops and critical provocations, you will explore multi-sensory approaches to interactive storytelling, spatial narratives and installation design. Playfulness, speculation and experimentation are encouraged as you work individually or collaboratively to develop proposals and prototypes for a narrative experience.
This module will support you in researching and planning your postgraduate employment journey, whether as a freelancer or by starting a small business in the media, creative, and related digital industries. Through the module, you will develop an awareness of commercial opportunities and learn how to focus your entrepreneurial skills on a chosen field – learning how to develop business ideas and how to present and pitch them effectively. You'll develop a plan to create a start-up business or become a freelancer, learning about personal branding, marketing, project management, budgeting, sustainability, and building an online presence along the way.
This module encourages you to engage with experimental practice as a form of inquiry and research. You will explore creative processes that push beyond traditional subject-disciplined techniques and methods, embracing risk-taking, innovation, and interdisciplinary approaches. Through practice-based investigation, you'll be challenged to develop work that questions boundaries, explores new territories, and opens alternative ways of thinking about your subject discipline and its role in contemporary culture.
For more details on course structure, modules, teaching and assessment Download the programme specification (PDF).
To request an accessible version please email [email protected]
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Careers
The Graphic Design with Foundation BA Honours can take you in a number of different directions. Many graduates go on to join graphic design studios or start their own practice. Some specialise in fields such as UX (User Experience), visual effects, virtual and augmented reality, game design or animation, working for a variety of organisations – from start-ups to global brands.
Entrepreneurial alumni
Our alumni have founded successful design companies such as Dusted Branding, Hugo and Cat, and Muuks Creative.
Westminster Enterprise Network
Hub giving students access to workshops, business advice and project work within well-known companies.
3,000 employers worldwide
Access a network of over 3,000 employers at the University’s new home of careers and enterprise, Zone29.
Job roles
This course will prepare you for roles in a variety of areas including:
- Branding and identity design
- Creative direction/art direction and advertising
- Design for interaction
- Editorial and publishing design
- Games design
- Illustration and animation
- Information design
- Social design
- XR and experience design
Our alumni
- Adam Concar – Creative Director at rbl Brand Agency
- Barbara Somiai – UX Designer Vice President at JP Morgan Chase & Co
- David Wall – Co-founder at Dusted Branding
- George Lewis Jones – Design Director at Coley Porter Bell
- Johannes Smith – CEO and Co-founder at Hugo & Cat
- Marja Hautala – Designer and Co-founder at Muuks Creative
- Matt Miller – Chief Design Officer at Clippd
- Robert Cressey – Partner and Director, Design at BCG Digital Ventures
- Rodney Edwards, VP Microsoft – Design Windows and Surface, Seattle USA
- Roger Dickinson – Experience Design Director at NTT DATA
Graduate employers
Graduates from this course have found employment at organisations including:
- Apple
- BBC
- BBC Interactive News
- DixonBaxi
- FutureBrand
- Microsoft
- Orange
- The British Library
- The British Museum
- The Guardian
- The Science Museum
- Transport for London
- Yahoo
Unlock your career potential at Zone29
Zone29 is our new home of careers and enterprise.
Our doors are set to open in spring 2026, but game-changing opportunities are available now, such as:
- jobs, placements and work experience
- tailored career guidance and mentoring
- step-by-step career planning through the Westminster Award
- work and study abroad programmes
- help with starting your own business or freelancing

International Opportunities
Many of our courses offer international study and work experiences, and the University provides other global opportunities that all students can apply for – so whatever you're studying, you'll have the chance to go abroad.
Opportunities could include:
- Taking part in semester or year-long exchanges at institutions around the world
- Attending an international summer school or field trip
- Developing your CV through volunteering or work placements abroad
International experience broadens horizons, boosts self-confidence, and improves global understanding, alongside being fantastic for your career.
Find out more about our international opportunities, including funding options and where you can go.
Course Leaders

Today’s designer needs to be a critical thinker – especially when it’s about challenging the brief and saying to a client: I think you actually need to do this.
Stephen Hall
Senior Lecturer
Stephen is a highly experienced practitioner who has spent 20 years in a studio design practice alongside his teaching and research career at leading universities. Commercially, he has specialised in delivering illustrative graphic design solutions and strategies for national and international clients across the public and private sectors, and providing consultancy for creative agencies on digital branding and advertising.
Having initially graduated with a BA (Hons) in Fine Art, and exhibited his 2D work, Stephen became a pre-digital freelance illustrator in Australia. Later, a stint teaching and illustrating in Japan led to him studying graphic design in the UK during the emergence of the internet, interactive media and digital cultures.
More about meSee full profile of Stephen HallDr Peter Dukes
Principal Lecturer
Peter Dukes is a Principal Lecturer in Westminster School of Arts, University of Westminster, and a course leader for the Art and Design Foundation year. He studied Fine Art at Central St Martins and the Royal College of Art, and was Course Leader for BA Contemporary Media Practice from 2006 to 2016. He is a Senior Fellow of the Higher Education Academy and is currently School Senior Tutor for Westminster School of Arts.
His work engages with a variety of media and is interdisciplinary in nature, spanning visual arts and literature. He has shown nationally and internationally in a visual arts context, published work in literary magazines, as well as creating online moving image, textual and interactive media art.
More about meSee full profile of Dr Peter Dukes
Our Foundation programme challenges you to develop your creative skills across all of our disciplines, helping you gain the confidence and experience to succeed on your chosen degree.
Course Team
Our tutors have extensive experience across a diverse range of topics including branding, UX/UI, typography, print, illustration, animation, emerging realities and design theory and history, and fine art. They continue to work in industry alongside their teaching duties, ensuring that you learn the latest commercial practice and thinking during the course.
Why study this course?
Multidisciplinary, creative campus
Work alongside students from illustration, animation and photography courses among others at our Harrow campus.
Fantastic location
With central London only 20 minutes away by tube, you’ll enjoy the benefits of studying in a creative capital.
A supportive environment
You’ll have a personal tutor and access to all the support you need to stay motivated and informed.
Entry Requirements
- A levels – DD (48 UCAS Tariff points)
- T levels – 48 UCAS Tariff points
- International Baccalaureate – 48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis
- BTEC Extended Diploma – PPP
- BTEC Diploma – MP
- Access – 48 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level; GCSE Maths Pass - IB Pass
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
You will be required to submit a portfolio of 10 to 15 images of art and design work to reflect your course of interest. This might include drawing and painting, graphic design, illustration, photography, printmaking and digital prints, sculpture and 3D work, installations, animations or video. Video and animation files may need to be uploaded to YouTube or a similar online platform, and then embedded in your portfolio website or with links also provided. There should be a maximum of three video files, each no longer than three minutes duration.
We also welcome applications from students who are taking a combinations of qualifications listed above. For further information, please contact Course Enquiries.
View more information about our entry requirements and the application process
Portfolio guidance
Number of recommended portfolio pieces.
We are very interested in your potential as a student, and in support of your application we ask you to prepare a visual portfolio of 10 (minimum) to 15 (maximum) images of art, design or media work to reflect your course of interest.
What should I include in my portfolio submission?
- We accept drawing and painting, graphic design and illustration, photography, printmaking and digital prints, sculpture and installations, moving image, 3D and product design.
- Film, video and animation files should be uploaded on YouTube or similar website and links should be provided as part of your Portfolio.
- If you include moving image, then there should be a maximum of 3 video files – and each file must be no longer than 3 minutes duration. Please ensure that all files are in common formats, e.g. PDF; Word, .DOCX, etc.
Please add some commentary to your Portfolio so that we can see your thinking and ability to evaluate your work.
How should I structure my portfolio?
Please compile all items of your portfolio into a single file (preferably PDF), or you may wish to create a simple portfolio website, and send us the link. Some DOs and DON’Ts:
- DO provide a single PDF file uploaded to our system. If your file is too large try reducing the file size or upload to Google Drive or DropBox and upload the link to your file instead.
- DO make an online portfolio website on Wix, Blogger or similar with link uploaded to our system, if you prefer this format rather than an uploaded file.
- DON’T upload your portfolio to our system as many separate files – this makes it difficult for us to view your work.
- DON’T use any platform that requires log-in, password, or an account to view – for example Tumblr, Instagram.
To submit your portfolio work as a link, please save the hyperlink in a word/PDF file and then upload this document to our systems as instructed by our admissions team. Be sure to make that link accessible to us.
How will my portfolio be evaluated?
We actively seek to recruit a diverse group of students, some with more and some with less previous art and design experience. We are interested most of all in your potential and your enthusiasm for creative practical work.
In your portfolio we are looking for:
- Creativity and Originality - We are looking for work that reflects your individual style and ideas.
- Technical Skills - Demonstrate your abilities and potential in your chosen specialism/s.
- Passion and Potential for Growth - Show your passion and potential for growth while on our Foundation and your chosen degree discipline.
You may be invited to an interview to discuss your portfolio. We are keen that you use this process to help us to understand you as an individual, including your skills, your inspirations and current expertise.
What happens next?
After your interview / portfolio review, the programme team will make a decision about your suitability for the Foundation programme. They'll communicate this with the admissions team, who will let you know the result.
Top Tip from our course team
We want to see work that you are proud of, and which demonstrates your creative potential and individual ideas. This is much more important than polished work that looks like something else you have seen. Don’t be afraid to be yourself and show us what you have strived to learn and create.
Please do not send in portfolios until requested to do so by the University's Admissions team. You will be notified by email about when to submit your portfolio.
International Baccalaureate
48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
More information
Portfolio guidance
Number of recommended portfolio pieces.
We are very interested in your potential as a student, and in support of your application we ask you to prepare a visual portfolio of 10 (minimum) to 15 (maximum) images of art, design or media work to reflect your course of interest.
What should I include in my portfolio submission?
- We accept drawing and painting, graphic design and illustration, photography, printmaking and digital prints, sculpture and installations, moving image, 3D and product design.
- Film, video and animation files should be uploaded on YouTube or similar website and links should be provided as part of your Portfolio.
- If you include moving image, then there should be a maximum of 3 video files – and each file must be no longer than 3 minutes duration. Please ensure that all files are in common formats, e.g. PDF; Word, .DOCX, etc.
Please add some commentary to your Portfolio so that we can see your thinking and ability to evaluate your work.
How should I structure my portfolio?
Please compile all items of your portfolio into a single file (preferably PDF), or you may wish to create a simple portfolio website, and send us the link. Some DOs and DON’Ts:
- DO provide a single PDF file uploaded to our system. If your file is too large try reducing the file size or upload to Google Drive or DropBox and upload the link to your file instead.
- DO make an online portfolio website on Wix, Blogger or similar with link uploaded to our system, if you prefer this format rather than an uploaded file.
- DON’T upload your portfolio to our system as many separate files – this makes it difficult for us to view your work.
- DON’T use any platform that requires log-in, password, or an account to view – for example Tumblr, Instagram.
To submit your portfolio work as a link, please save the hyperlink in a word/PDF file and then upload this document to our systems as instructed by our admissions team. Be sure to make that link accessible to us.
How will my portfolio be evaluated?
We actively seek to recruit a diverse group of students, some with more and some with less previous art and design experience. We are interested most of all in your potential and your enthusiasm for creative practical work.
In your portfolio we are looking for:
- Creativity and Originality - We are looking for work that reflects your individual style and ideas.
- Technical Skills - Demonstrate your abilities and potential in your chosen specialism/s.
- Passion and Potential for Growth - Show your passion and potential for growth while on our Foundation and your chosen degree discipline.
You may be invited to an interview to discuss your portfolio. We are keen that you use this process to help us to understand you as an individual, including your skills, your inspirations and current expertise.
What happens next?
After your interview / portfolio review, the programme team will make a decision about your suitability for the Foundation programme. They'll communicate this with the admissions team, who will let you know the result.
Top tip from our course team
We want to see work that you are proud of, and which demonstrates your creative potential and individual ideas. This is much more important than polished work that looks like something else you have seen. Don’t be afraid to be yourself and show us what you have strived to learn and create.
Please do not send in portfolios until requested to do so by the University's Admissions team. You will be notified by email about when to submit your portfolio.
- A levels – DD (48 UCAS Tariff points)
- T levels – 48 UCAS Tariff points
- International Baccalaureate – 48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis
- BTEC Extended Diploma – PPP
- BTEC Diploma – MP
- Access – 48 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level; GCSE Maths Pass - IB Pass
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
You will be required to submit a portfolio of 10 to 15 images of art and design work to reflect your course of interest. This might include drawing and painting, graphic design, illustration, photography, printmaking and digital prints, sculpture and 3D work, installations, animations or video. Video and animation files may need to be uploaded to YouTube or a similar online platform, and then embedded in your portfolio website or with links also provided. There should be a maximum of three video files, each no longer than three minutes duration.
We also welcome applications from students who are taking a combinations of qualifications listed above. For further information, please contact Course Enquiries.
View more information about our entry requirements and the application process
Portfolio guidance
Number of recommended portfolio pieces.
We are very interested in your potential as a student, and in support of your application we ask you to prepare a visual portfolio of 10 (minimum) to 15 (maximum) images of art, design or media work to reflect your course of interest.
What should I include in my portfolio submission?
- We accept drawing and painting, graphic design and illustration, photography, printmaking and digital prints, sculpture and installations, moving image, 3D and product design.
- Film, video and animation files should be uploaded on YouTube or similar website and links should be provided as part of your Portfolio.
- If you include moving image, then there should be a maximum of 3 video files – and each file must be no longer than 3 minutes duration. Please ensure that all files are in common formats, e.g. PDF; Word, .DOCX, etc.
Please add some commentary to your Portfolio so that we can see your thinking and ability to evaluate your work.
How should I structure my portfolio?
Please compile all items of your portfolio into a single file (preferably PDF), or you may wish to create a simple portfolio website, and send us the link. Some DOs and DON’Ts:
- DO provide a single PDF file uploaded to our system. If your file is too large try reducing the file size or upload to Google Drive or DropBox and upload the link to your file instead.
- DO make an online portfolio website on Wix, Blogger or similar with link uploaded to our system, if you prefer this format rather than an uploaded file.
- DON’T upload your portfolio to our system as many separate files – this makes it difficult for us to view your work.
- DON’T use any platform that requires log-in, password, or an account to view – for example Tumblr, Instagram.
To submit your portfolio work as a link, please save the hyperlink in a word/PDF file and then upload this document to our systems as instructed by our admissions team. Be sure to make that link accessible to us.
How will my portfolio be evaluated?
We actively seek to recruit a diverse group of students, some with more and some with less previous art and design experience. We are interested most of all in your potential and your enthusiasm for creative practical work.
In your portfolio we are looking for:
- Creativity and Originality - We are looking for work that reflects your individual style and ideas.
- Technical Skills - Demonstrate your abilities and potential in your chosen specialism/s.
- Passion and Potential for Growth - Show your passion and potential for growth while on our Foundation and your chosen degree discipline.
You may be invited to an interview to discuss your portfolio. We are keen that you use this process to help us to understand you as an individual, including your skills, your inspirations and current expertise.
What happens next?
After your interview / portfolio review, the programme team will make a decision about your suitability for the Foundation programme. They'll communicate this with the admissions team, who will let you know the result.
Top Tip from our course team
We want to see work that you are proud of, and which demonstrates your creative potential and individual ideas. This is much more important than polished work that looks like something else you have seen. Don’t be afraid to be yourself and show us what you have strived to learn and create.
Please do not send in portfolios until requested to do so by the University's Admissions team. You will be notified by email about when to submit your portfolio.
International Baccalaureate
48 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
More information
Portfolio guidance
Number of recommended portfolio pieces.
We are very interested in your potential as a student, and in support of your application we ask you to prepare a visual portfolio of 10 (minimum) to 15 (maximum) images of art, design or media work to reflect your course of interest.
What should I include in my portfolio submission?
- We accept drawing and painting, graphic design and illustration, photography, printmaking and digital prints, sculpture and installations, moving image, 3D and product design.
- Film, video and animation files should be uploaded on YouTube or similar website and links should be provided as part of your Portfolio.
- If you include moving image, then there should be a maximum of 3 video files – and each file must be no longer than 3 minutes duration. Please ensure that all files are in common formats, e.g. PDF; Word, .DOCX, etc.
Please add some commentary to your Portfolio so that we can see your thinking and ability to evaluate your work.
How should I structure my portfolio?
Please compile all items of your portfolio into a single file (preferably PDF), or you may wish to create a simple portfolio website, and send us the link. Some DOs and DON’Ts:
- DO provide a single PDF file uploaded to our system. If your file is too large try reducing the file size or upload to Google Drive or DropBox and upload the link to your file instead.
- DO make an online portfolio website on Wix, Blogger or similar with link uploaded to our system, if you prefer this format rather than an uploaded file.
- DON’T upload your portfolio to our system as many separate files – this makes it difficult for us to view your work.
- DON’T use any platform that requires log-in, password, or an account to view – for example Tumblr, Instagram.
To submit your portfolio work as a link, please save the hyperlink in a word/PDF file and then upload this document to our systems as instructed by our admissions team. Be sure to make that link accessible to us.
How will my portfolio be evaluated?
We actively seek to recruit a diverse group of students, some with more and some with less previous art and design experience. We are interested most of all in your potential and your enthusiasm for creative practical work.
In your portfolio we are looking for:
- Creativity and Originality - We are looking for work that reflects your individual style and ideas.
- Technical Skills - Demonstrate your abilities and potential in your chosen specialism/s.
- Passion and Potential for Growth - Show your passion and potential for growth while on our Foundation and your chosen degree discipline.
You may be invited to an interview to discuss your portfolio. We are keen that you use this process to help us to understand you as an individual, including your skills, your inspirations and current expertise.
What happens next?
After your interview / portfolio review, the programme team will make a decision about your suitability for the Foundation programme. They'll communicate this with the admissions team, who will let you know the result.
Top tip from our course team
We want to see work that you are proud of, and which demonstrates your creative potential and individual ideas. This is much more important than polished work that looks like something else you have seen. Don’t be afraid to be yourself and show us what you have strived to learn and create.
Please do not send in portfolios until requested to do so by the University's Admissions team. You will be notified by email about when to submit your portfolio.
Follow us on Instagram
Student work
A selection of work created by our Graphic Design BA Honours students.
Westminster Degree Shows
The Westminster Degree Shows are an annual collection that showcases the creativity, vibrancy and artistic talent of our undergraduate arts courses. You can see the latest online collection on Westminster Degree Shows.
Image: student work by Nathan Hunter – Illustration BA
Learn new skills
Learn a new language
From Arabic to Spanish, you can learn a new language alongside your degree with our Polylang programme.
Develop your entrepreneurial skills
Access industry networking events, workshops, one-to-one business advice and start-up support through our award-winning WeNetwork.
Gain extra qualifications
We provide access to free online courses in Adobe and Microsoft Office applications, as well as thousands of specialist courses on LinkedIn Learning.
Fees and Funding
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
Additional costs
Basic art and studio materials are provided, but you may need to pay for some specialist art materials. We advise that it’s preferable to have your own laptop.
If you are unsure what to purchase, our technical support team can advise you once you have enrolled.
See what you may need to pay for separately and what your tuition fees cover.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
Basic art and studio materials are provided, but you may need to pay for some specialist art materials. We advise that it’s preferable to have your own laptop.
If you are unsure what to purchase, our technical support team can advise you once you have enrolled.
See what you may need to pay for separately and what your tuition fees cover.
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
Additional costs
Basic art and studio materials are provided, but you may need to pay for some specialist art materials. We advise that it’s preferable to have your own laptop.
If you are unsure what to purchase, our technical support team can advise you once you have enrolled.
See what you may need to pay for separately and what your tuition fees cover.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
Basic art and studio materials are provided, but you may need to pay for some specialist art materials. We advise that it’s preferable to have your own laptop.
If you are unsure what to purchase, our technical support team can advise you once you have enrolled.
See what you may need to pay for separately and what your tuition fees cover.
Our Facilities
We provide dedicated studio space for each cohort which includes both collaborative and individual workspace. Our studios are equipped with computers, photocopiers, printers and scanners for IT and digital production.
Our facilities accommodate many different techniques including screen printing, relief printing, photography, animation, painting, drawing, 3D fabrication and digital printing, laser cutting.
We are constantly improving and expanding our facilities, and have recently invested in Wacom tablets and an Emerging Media Space for technologies such as virtual and augmented reality.
Teaching and Assessment
Below you will find how learning time and assessment types are distributed on this course. The graphs below give an indication of what you can expect through approximate percentages, taken either from the experience of previous cohorts, or based on the standard module diet where historic course data is unavailable. Changes to the division of learning time and assessment may be made in response to feedback and in accordance with our terms and conditions.
How you'll be taught
Teaching methods across all our undergraduate courses focus on active student learning through lectures, seminars, workshops, problem-based and blended learning, and where appropriate practical application. Learning typically falls into three broad categories:
- Scheduled hours: examples include lectures, seminars, practical classes, workshops, supervised time in a studio
- Placement: placement hours normally include placement opportunities, but may also include live projects or virtual activity involving employers
- Independent study: non-scheduled time in which students are expected to study independently. This may include preparation for scheduled sessions, follow-up work, wider reading or practice, completion of assessment tasks, or revision
How you'll be assessed
Our undergraduate courses include a wide variety of assessments.
Assessments typically fall into three broad categories:
- Practical: examples include presentations, videos, podcasts, lab work, creating artefacts
- Written exams: end of semester exams
- Coursework: examples include essays, reports, in-class tests, portfolios, dissertation
Data from the academic year 2025/26
Supporting you
Our Student Hub is where you’ll find out about the services and support we offer, helping you get the best out of your time with us.
- Study support – workshops, 1-2-1 support and online resources to help improve your academic and research skills
- Personal tutors – support you in fulfilling your academic and personal potential
- Student advice team – provide specialist advice on a range of issues including funding, benefits and visas
- Extra-curricular activities – volunteering opportunities, sports and fitness activities, student events and more
Course Location
Harrow is our creative and cultural hub, home to most of our arts, media and digital courses. It houses state-of-the-art facilities for every discipline, including project and gallery spaces, film studios, creative labs, collaborative learning spaces, and the Westminster Enterprise Network.
Harrow Campus is based in north-west London, just 20 minutes from the city centre by train.
For more details, visit our Harrow Campus page.
This course is based at our Harrow Campus, but to make the most of our teaching spaces and wider learning opportunities, some modules or activities may take place at our central London campuses. These may include guest lectures, degree shows or other teaching activities.
CHANGES TO OUR COURSES
All content on our course pages is accurate at time of publication.
Where significant or material changes have been made, applicants will be informed of these in line with Competition and Markets Authority guidance.
Contact us
Call our dedicated team on:
+44 (0)20 7911 5000 ext 65511
Opening hours (GMT): 10am–4pm Monday to Friday
Opening hours (GMT): 10am–4pm Monday to Friday
More information
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