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About me

Originally trained as a civil engineer, Shinkle went on to study photography, art history, and critical theory, obtaining her doctorate from the Slade School of Fine Art in 2003. Her practice includes both visual and written work, and reflects interests which have developed over a 20-year period, incorporating a number of different fields bound together by a common theoretical and methodological focus on the haptic and embodied dimensions of our relations with images and image-making technologies. Recent projects have included areas such as landscape, architecture and fashion photography. She writes widely for publications including Foam, Aperture, The Journal of Architecture, Art Journal, and 1000Words. [www.eugenieshinkle.com]

Research

Selected publications

'The City Inhabits Me: Space, Topology and Gabriele Basilico's Milano: Ritratti di fabbriche, The Journal of Architecture, 24:8 (2019).

‘Painting, Photography, Photographs: George Shaw’s Landscapes’ in George Shaw: A Corner of a Foreign Field. Mark Hallett, ed. Yale University Press, 2018.

‘The Feminine Awkward: Graceless Bodies and the Performance of Femininity in Fashion Photographs’, Fashion Theory 21:2 (2017)

Fashion Photography: the Story in 180 Pictures. Thames & Hudson, 2017.

‘The Universal Foreground: Ordinary Landscapes and Boring Photographs’, in Boredom Studies: Frameworks and Perspectives. London & New York: Routledge, 2016.

Emerging Landscapes: Between Production and Representation. (editor, with Davide Deriu and Krystallia Kamvasinou) London & New York: Routledge, 2014.

'Fashion's Digital Body: Clothing, Embodiment and Interactivity in New Fashion Media', in Fashion Media: Past and Present. London: Bloomsbury, 2013.

'Uneasy bodies: affect, embodied perception, and contemporary fashion photography' in Carnal Aesthetics: Transgressive Imagery and Feminist Politics. Bettina Papenburg & Marta Zarzycka (eds), London: I.B. Tauris, 2012.

'Video Games and the Digital Sublime', in Digital Cultures and the Politics of Emotion: Feelings, Affect and Technological Change. Athina Karatzogianni and Adi Kuntsman, eds. London: Palgrave-MacMillan, 2012. [originally published in Tate Papers Issue 14, 2010].

'Playing for the camera: Huizinga's Homo Ludens, technology, and the playful body in fashion photography' in Images in Time. Æsa Sigurjónsdóttir and Michael A. Langkjær (eds). Wunderkammer Press, 2011.

'Something in the Air: the Landscape Photography of John Myers', in John Myers (exhibition catalogue). Birmingham: Ikon Gallery, 2011.

Fashion as Photograph: Viewing and Reviewing Images of Fashion. London: I.B. Tauris, 2008.

'Video Games, Emotion, and the Six Senses', in Media, Culture and Society, Volume 30, No. 6 (November 2008).

‘Corporealis Ergo Sum: Affective Response in Digital Games’ in Digital Gameplay: Essays on the Nexus of Game and Gamer. Nate Garrelts, ed. McFarland & Co, 2005.

Boredom, Repetition, Inertia: the Aesthetics of the Banal in Contemporary Photography, Mosaic vol. 37, no. 4 (December 2004)