The article explains that students wear high-tech 3D Oculus Rift glasses and use the controls of an Xbox gaming console to navigate their way through a crime scene and apply the law to determine if an offence of murder has been committed.
Dr Paresh Kathrani commented: “They [Law students] are presented with a scenario where a man’s body has been found in the car park below a building, and must gather evidence to establish if the elements of the offence have been made out.
“One of the points they have to consider is causation. A bottle of alcohol can be seen in one of the rooms — was the victim pushed or did he fall?”
Markos Mentzelopoulos is quoted as saying: “We have seen that simulations are enhancing the learning procedure for students who come from a generation that has been brought up with technology. It provides them with a different understanding of the environment.”
Senior Lecturer Dr Daphne Economou from the Department of Computer Sciences was also involved in the project.