Introduction to Usability and User Experience

LocationCavendish, Central London
FacultyScience and Technology

Usability and user experience are vital aspects of digital media products, both online and mobile. This course provides a foundation overview of the key concepts and introduces practical insights into usable design strategies.

Who is this course for?

This course is suitable for anyone who wants to gain a better understanding of user experience and usability and learn about current best practices. Typical participants may work in digital marketing or website management.

Courses no longer available
Start date Duration Day and time Price Apply
19 June 2015 1 day Friday £375 Already started

Course content

The course will cover:

  • what usability and user experience is
  • principles and techniques
  • user-centred design
  • examples of successful user experience and best practices
  • cognitive aspects
  • establishing requirements
  • personas
  • information architecture
  • navigation
  • interface design
  • wireframes and prototypes
  • evaluation and usability testing

By the end of the course you will:

  • understand and identify usability and UX issues
  • use various techniques to improve the usability and UX of an interface
  • understand and apply simple user-centered design principles and practices (user research, personas, low-fidelity prototyping, evaluation and user testing)

Frantzeska Kolyda

Frantzeska Kolyda is a Senior Lecturer in multimedia and UX at the Faculty of Science and Technology's Department of Computer Science and Software Engineering at the University of Westminster. She also works as a freelance web and graphic designer for the BBC.

Ashif Tejani

Ashif Tejani is a Principal Lecturer and Teaching Fellow in the Faculty of Science and Technology’s Department of Computer Science and Software Engineering at the University of Westminster. He is the Course Leader for the Multimedia MSc and has an academic and consultancy specialisation on usability, digital media strategies and technologies.