Pop Goes the Now; Deconstructing Popular Culture
Module code: 5WSEL019W
Credit Level: 5
Credit value: 20
Day and time: Friday, 3–7pm
Available to: Students in all faculties, however some courses already include cross-disciplinary modules and are structured to offer opportunities to expand professional skills. Students on these courses are unable to choose Westminster Plus Electives – check the list of courses.
Please note: elective modules are subject to availability.
Pop Goes the Now will take you on a cross-disciplinary exploration of contemporary popular cultural expression and modes of practice, taking in:
- comic books and graphic novels
- politics and history
- critical thinking
While also aiming to explore conceptions of ‘Pop’ as a superficial means of expression. By examining the past to gain a knowledge base and then creating a future, the module is designed to change students’ thinking through engagement with the history, theory, business and creative practice of 20th/21st century popular culture, with London as a shared focal point.
The module is important and relevant to students who will learn to appreciate their place in the context of contemporary culture, taking ownership as agents of change to speculate on and to create cultural futures. Learning activities will draw together events, histories, ideas, locations and artefacts from this wide range of cultural expressions and practices.
A weekly three-hour session will combine lectures, field trips and collaborative learning, while blended learning will be a key component of this Westminster Plus Elective as students use online resources and apps as learning tools. Assessment is based on group project work and individual blogs.
What’s the advantage?
This module is great if you are interested in:
- Interacting with popular culture as a critic (as well as a consumer);
- Showcasing that you understand the impact that popular culture can have in developing strategic success for a range of organisations, networks and employers;
- Exploring how events and artefacts within popular culture shape art, society and culture, media and design, business, science and politics.