Serious Games at Westminster Research Group

Publications

Publications

2016

Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M., Bouki, V. & Georgalas, N. (2016) Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning, EAI Endorsed Transactions on Future Intelligent Educational Environments, 16(6): e5, EAI, ISSN 2409-0034. (Open Access)

2015

Economou, D., Doumanis, I., Bouki, V., Pedersen, F., Kathrani, P., Mentzelopoulos, M. & Georgalas, N.  (2015) Edu-simulation: a serious games platform designed to engage and motivate students, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 244-248. 

Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. & Georgalas, N.  (2015) Treasure hunt pervasive games in cultural organisations, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 367-371. 

Doumanis, I., Economou, D. & Georgalas, N. (2015) The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments, In Proceedings of 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing, 26-28 October 2015, Liverpool, United Kingdom, Eds. Y. Wu, G. Min, N. Georgalas, J. Hu, L. Atzori, X. Jin, S. Jarvis, L. Liu & R. A. Calvo, DOI 10.1109/CIT/IUCC/DASC/PICOM.2015.238, IEEE Computer Society,  pp. 1584-1589.

Doumanis, I., Porter, S., Economou, D. & S. Smith (2015) An Expert Review of REVERIE and its potential for game-based learning, In Workshop Proceedings of the 11th International Conference on Intelligent Environments, Prague, Czech Republic, July 2015, D. Preuveneers (Ed), Series of Ambient Intelligence and Smart Environments, Vol 19, IOS Press, DOI: 10.3233/978-1-61499-530-2-381, pp. 306 – 313.

Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M. & Bouki, V.  (2015) Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework, In Workshop Proceedings of the 11th International Conference on Intelligent Environments, Prague, Czech Republic, July 2015, D. Preuveneers (Ed), Series of Ambient Intelligence and Smart Environments, Vol 19, IOS Press, DOI: 10.3233/978-1-61499-530-2-381, pp. 388 – 395.

Tseliki, L., Economou, D., Bouki, V. (2015) Using Mobile Learning Games for Delivery Purposes in Humanities, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 239-243. 

Bouki, V. & Economou, D. (2015) Using Serious Games in Higher Education: Reclaiming the Learning Time, In Workshop Proceedings of the 11th International Conference on Intelligent Environments, Prague, Czech Republic, July 2015, D. Preuveneers (Ed), Series of Ambient Intelligence and Smart Environments, Vol 19, IOS Press, DOI: 10.3233/978-1-61499-530-2-381, pp. 381 – 387.

Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. & Economou, D. (2015) Small and flexible web based framework for teaching QR and AR mobile learning application development, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 382-384. 

Margeti, M. & Mavrikis, M. (2015) Students’ Deep and Surface Approach: links to Interaction in Learning Environments. In: EC-TEL 2015: proceedings of the 10th European Conference on Technology Enhanced Learning, Toledo, 15-18 September 2015. 

2014

Economou, D., Doumanis, I., Bouki, V., Pedersen, F., Kathrani, P., Mentzelopoulos, M. & Georgalas, N. (2014) A dynamic role-playing platform for simulations in legal and political education. In Proceedings of the IMCL 2014 International Conference on Interactive Mobile Communication Technologies and Learning, November 13-14, 2014, Thessaloniki, Greece, ISBN: 978-1-4799-4743-0/14/$31.00 ©2014 IEEE, pp. 232-236. 

Bouki, V., Economou, D. & Kathrani, P. (2014) “Gamification” and Legal Education: A Game Based Application for Teaching University Law Students. In Proceedings of the IMCL 2014 International Conference on Interactive Mobile Communication Technologies and Learning, November 13-14, 2014, Thessaloniki, Greece, ISBN: 978-1-4799-4743-0/14/$31.00 ©2014 IEEE, pp. 213-216. 

Wood, C., Mentzelopoulos, M. & Protopsaltis, A. (2014) EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA, In Workshop Proceedings of the 11th International Conference on Intelligent Environments, Prague, Czech Republic, July 2015, D. Preuveneers (Ed), Series of Ambient Intelligence and Smart Environments, Vol 19, IOS Press, DOI: 10.3233/978-1-61499-530-2-381, pp.353-360.

Spanogianopoulos, S., Mentzelopoulos, M., Syrlantzis, K. & Protopsaltis, A. (2014) Human Computer Interaction using Gestures for Mobile Devices and Serious Games: A Review. In Proceedings of the IMCL 2014 International Conference on Interactive Mobile Communication Technologies and Learning, November 13-14, 2014, Thessaloniki, Greece, ISBN: 978-1-4799-4743-0/14/$31.00 ©2014 IEEE, pp. 310-314.

Pedersen, F. (2014) Learning Enhancement through Simulations and Games - a comparative study of the benefits of role play, board game, and virtual simulations in Politics and IR teaching, presented at the Annual American Political Studies Association Learning and Teaching Conference [panel: Simulations II], Philadelphia, 7-9 February. 

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