From Graz to London: Westminster takes part in Fourth International Student Hackathon
Computer Science and Software Engineering 14 June 2018
The aim of this project was to expose students to real environment conditions of team working and new ways of working collaboratively using online tools, featuring a combination of remote working and mobility activities.
Students met twice, in Austria and the UK, once to decide on the formation of teams and the initial concept of the games, and to complete and present the final output. Student mobility was supported by the Distant Horizon’s scheme at the University of Westminster and Erasmus.
The project presents an exciting opportunity for students to acquire technical, creative and transferable skills valuable for their professional development. In addition, it helps the students to enrich their portfolio and increase their employability opportunities, as it is recognised as part of the students’ Higher Education Achievements Record.
Thirty-four students from the two countries participated in the project this year. Over the years, students from a wide range of degrees, including Politics and International relations, Law, Biomedical Science, Fashion and Audio production, have taken part.
The theme for games to be developed in the Hackathon this year was ‘binary diversity’ and it resulted in the production of five games. One of the games, Klaxo, a multiplayer hide and seek game where players have to hide in a crowd of intelligent virtual humans and the aim of the game is to discover the humans without being identified, won an award of best project based on technical challenges and implementation of the design concept. While another game, Shift, a dungeon crawler puzzle game, with main objective to defeat various types of enemies and loot dungeons has already been published and can be downloaded here.
The completion of the projects has been marked with invited talks by games industry experts, including Filip Healy, User Research on VR and AR at Threesixty Reality, Dan Da Rocha, award-winning game designer and producer at Toxic Games and Allan Rankin, VR tracking technologies expert at Target3D. The best projects and teams are supported to develop their games further and take part in game competitions.
This project has been initiated by Dr Daphne Economou from the Department of Computer Science at the University of Westminster, Associate Professor Christian Guetl and Dr Johanna Pirker from the Institute of Interactive Systems and Data Science, Graz University of Technology, Austria in 2015. This academic year, the project has been organised by Dr Daphne Economou and Markos Mentzelopoulos from the Department of Computer Science, at the University of Westminster.
Sample of the student projects can be found here.
About the University of Westminster:
The University of Westminster boasts a vibrant learning environment attracting more than 20,000 students from over 150 nations and we continue to invest in our future with new developments, research projects and new ideas.
We offer highly attractive practice-based courses that are independently rated as excellent, many with international recognition. Our distinguished 180-year history has meant we lead the way in many areas of research, particularly politics, media, art and design, architecture and biomedical sciences, and our position in the city of London allows us to continue to build on our close connections with leading figures and organisations in these areas as well as in the worlds of business, information technology, politics and law.
Our commitment to educating graduates for the needs of professional life attracts high quality students from within the UK and around the globe.
Internationalisation, employability and sustainability are key elements in the University of Westminster’s vision for the future and we strive to ensure the very highest standards are met and maintained.