Advanced Interactive Media Development

Module code: 6MMCS004W
Faculty: Faculty of Science and Technology
Credit Level: 6
Credit value: 20
Available to: Faculty of Science and Technology students only, however students on some courses are unable to choose Westminster Electives  – see list of exemptions. Please note elective modules are subject to availability.

During this module you will explore the essential topics of advanced animation production, such as the motion capture pipeline, data processing, animation blending, and incorporating animation in an industry-standard games engine. You will also develop your understanding of the issues, technologies and concepts underlying the vision of pervasive computing infrastructure to create alternative interaction styles – including concepts and basic techniques of 3D capture, analysis and representation using commercial consumer depth cameras (currently Kinect).

By the time you complete the course you will be able to demonstrate your applied understanding of advanced technologies in character animation. You will understand the animation creation workflow, be able to plan for a motion capture session, set up a motion capture system, capture data to create a realistic character animation sequence, and produce realistic character animation. You will also be able to use a 3D sensor software development kit to control interactive media in a games engine.

The module is delivered using a combination of weekly lectures and laboratory-based tutorial sessions. Assessment is based around two key pieces of coursework – a presentation on your composition of a 3D interactive media product, and a report focusing on your development of an interactive media product.

Prerequisites are 3D Interactive Media Development or Game Engine Architecture.

This module will only be available from 2017/18 academic year.